using System;
using Sce.PlayStation.Core;

namespace Nyanimals
{
	public class CNyanimalHoldState : CNyamimalBaseState
	{
		public CNyanimalHoldState(string szName, CNyanimal nyan) : base(szName, nyan)
		{
		}

		public override void Enter ()
		{
			Nyaminal.ChangeAnimation("hold");
			Console.WriteLine("NyanimalHoldState::Enter()");
		}

		public override void Exit ()
		{
			Console.WriteLine("NyanimalHoldState::Exit()");
		}

		public override void Input ()
		{		
		}

		public override void Update (float deltaTime)
		{
		}
	}
}

